At a recent YouTube session, Mark Cerny and Jack Huynh detailed the collaborative efforts between Sony and AMD to push the boundaries of GPU technology for the PS6. The video, which lasted nine minutes, covered specific advancements in graphics technology that will be incorporated into the upcoming console. These technologies are still in their early stages and only exist in simulation at the moment. The focus of the collaboration is on enhancing the capabilities of future GPUs to handle complex tasks like graphics upscaling, ray tracing, and path tracing, which are essential for creating more realistic game worlds. Cerny noted that the current approach has reached its limits, necessitating the integration of next-gen RDNA architecture into future consoles. AMD’s Huynh introduced Radiance Cores, which are designed to handle ray tracing and path tracing, similar to Nvidia’s RT Cores. These innovations are not only aimed at the PS6 but are also expected to be included in AMD’s future desktop GPUs and potentially in their Xbox partnership projects. The announcement highlights the ongoing efforts of Sony and AMD to stay competitive in the gaming industry by leveraging cutting-edge GPU technologies.